Suchanan Unhavaithaya (Pearl)

My never-ending interest and love of learning have made me an exceptionally bright, devoted, and imaginative person. My strength is in absorbing novel concepts and modifying them for use in subsequent endeavours. My background is in creative computing, and I'm looking for a challenging position where I can put my skills to use in an innovative and inspiring workplace. If given the chance, I would love to combine my skills in technology with my enthusiasm for art and design to come up with groundbreaking solutions that improve people's lives. My mission in life is to become better at what I do and to always do my best.

GitHub Logo Python Logo Java Logo C Logo C++ Logo C# Logo GoLang Logo Haskell Logo MySQL Logo MATLAB Logo Git Logo React Logo JavaScript Logo HTML Logo CSS Logo TypeScript Logo
Graduation Picture

what i have achieved my journey so far !

(please move your mouse)

MY ACHEIVEMENTS

(Scroll Horizontally)

>>>

Image 1

2022 Game of life

Developed a distributed and concurrent implementation of John Conway’s Game of life, Integrated output to generate and display an image matrix, Utilized a broker for even workload distribution across a variable number of worker nodes on the AWS Cloud.

Image 2

2022 Scotland Yard

Engineered core game features in Java and crafted an AI for Mr. X and the Detectives, Employed Dijkstra's Algorithm to enhance the game state heuristic, Integrated a minimax algorithm and optimized runtime through alpha-beta pruning.

Image 3

2022 Creative Officer

Designed a 3-zoned street for Kindergarten children to interact with. Created background props and performed (singing and dancing) for the concert “Thai Night” on 9 March 2023. Developed the logo for the society since 2022 and produced the 2022-2023 sport jersey and Thai society member sweater.

Image 4

2023 INTERACTION & SOCIETY PROJECT

Analysis/planned the team project called “Aulysis” is an application designed for autism diagnosis in children which my duty is UI design. Include storyboard, video and research background for Autism spectrum disorder (ASD) ‘s analysis and got voted in best video showcase of an app.

Image 5

2023 GAMEJAM CSS

Duo team making game for 24 hrs as a “Scary” theme planning and implement the game called “THE DEBUGGER” it’s about story game with Q&A about computing, successfully built the game and more than 10 people tried our game! Design the level + background and interactive switches.

Image 6

2023 IBM (SOFTWARE ENGINEERING PROJECT)

Doing A platformer stealth game that teaches basic CS knowledge as a team Project for a whole year and The game contains several levels containing level-generative. The Q&A's will be based on the content in the IBM Academic Initiative and Skills Build, First-place team (mentor score, repository score, repository rank) in the final week.

Image 7

2024 Computer graphic

During my CGI unit at university, I chose to model a real location in Bristol called "DareShack." I received First Honours for this project, with the animation praised for its smoothness and quality. The work also garnered excellent feedback from my professor, highlighting its technical execution and attention to detail.

Image 8

2024 Computer Graphics

During my Computer Graphics unit, I implemented a 3D animation of a Cornell box using C++. The project included key controls, debugging, and several extensions to enhance functionality, which helped me achieve an outstanding score.

Image 9

2024 FINAL DISSERTATION FINAL (SPACE IS A PLACE)

In my final year, I developed an interactive web-based art gallery using React and P5.js, featuring dynamic animations, a creative sketching canvas, and art glossary exploration. By integrating advanced React packages like GSAP and React-Three-Fiber, I created smooth animations and immersive 3D graphics. User studies with 43 participants compared the virtual gallery to physical museums, leading to First Honours in my dissertation, recognized as one of the top Human-Computer Interaction projects in the Class of 2024, sponsored by the Department of Computer Science.

Image 10

2024 Part time at Chathai (Marketing and graphic design)

Design Expertise: Developed promotional content for beverage menus using diverse and distinctive graphic methods. Leveraged tools such as Photoshop, Canva, Procreate, and CapCut for graphic design and video editing, creating visually appealing and engaging promotional materials.

Image 11

2024 Design Justification – Office-Friendly Music Player Redesign

I redesigned the Roulette Party Music Player to be a relaxing, office-ready tool for productivity. The Arduino Leonardo improved USB connectivity, storage, and reliability over the DFRobot MP3 Player Mini. With a 30mm LED button, playing was easy and a plant-inspired, servo-powered spinning element was soothing. Built from recycled materials, the enclosure was wide for stability, ventilation, and battery life. I carefully balanced my playlist with peaceful and stimulating tracks. A compact, eco-friendly, user-friendly gadget with modern workstation form and function is the result.

Image 12

2024 Interactive Installation Exploring Thalassophobia

Thalassoscope transforms deep-water phobia into an emotional experience. It mimics ocean depth with changing lights and whirling patterns using acrylic, mirrors, motors, ultrasonic sensors, and NeoPixels. Users start the trip with an arcade button, moving from serene surface images to turbulent deep-sea events. The last design focused on replacing servos with gear motors, improving sensory engagement, and boosting structural stability. Thalassoscope, made of sustainable materials and digital technology, is an artistic and engineering feat that evokes curiosity, amazement, and discomfort, like the unknown depths it represents.

Image 13

2024 Procedural Interactivity and 2D/3D Integration in p5.js

Paula and Me is a p5.js-based narrative game that explores procedural generation, real-time interactivity, and 2D/3D integration. In the project, user interaction controls popups, camera motions, textured 3D models, and sprite animations. Unpredictability, oscillation, and modular architecture activate custom-coded scenarios with motion-based interactions and visual effects in each residence. The experience uses dynamically displayed objects, WebGL primitives, and sprite sheets for personal and technological exploration. The project design scales across scripts, improving development and efficiency. It's an emotive story and a smart creative coding tool.

Image 14

2025 Global Game Jam – Burst IT game 3D Prototype

For GGJ 2025, our team of five developed Burst IT, a 3D game concept inspired by the “bubble” theme. Players aim and throw creatures to burst bubbles that contain valuable hidden items. While we didn’t complete the core mechanics within the 3-day jam, we produced a working prototype with initial 3D models, sound design, and basic physics scripts—laying the foundation for future development. I contributed to design, ideation, and early coding, and this jam was a valuable experience in collaboration, rapid prototyping, and learning to build under tight deadlines with a diverse and motivated team.

Image 15

2025 Hybrid Unity Game Design – “Wicked Run” with Arduino Motion Controls

Wicked Run, a Unity infinite runner, using Arduino Leonardo and MPU6050 IMU sensors for real-time motion controls. The tilt sensor in a homemade witch hat controls hopping, sliding, and evading to dynamic music. Our team developed music-driven opponent AI, HID joystick support, and serial-to-Unity input processing. Unity version control, collaboration programming, and motion input/game logic were challenges. Our hybrid physical-digital interactive prototype combines rhythm, motion, and immersive narrative into a unique gaming experience using modular scene design, testing, and simulated input debugging.

Image 16

2025 Thai Art Interactive Installation at the CSM Exhibition—Neighbours, look outside!

Neighbours, two Thai students' interactive digital artwork at Central Saint Martins, looks outdoor! The exhibit explores human-technology connections using TouchDesigner and MediaPipe to combine Thai culture with creative coding. Webcam movements trigger generative scenes—rain particles, undulating drapes, and Thai spirit house sunsets—on old CRT TVs and digital projections. Environment and hardware limits shaped the architecture, but SOP, TOP, and CHOP operators pushed real-time interactivity. The piece celebrates Thai digital art and promotes cross-cultural dialogue through a responsive story.

Image 17

2025 AI-Powered Interactive Scrapbook with Spotify API Integration

An AI-powered interactive scrapbook visualises Spotify lyrics using machine learning and computer vision. The Python, PyQt6, and Spotify API-powered program uses MediaPipe and OpenCV to create contextually relevant emojis, AI-generated stickers, and gesture-based artworks from live lyrics. Scrapbooks can be customised with backgrounds, messages, and media, and automatic background removal improves input photographs. Hugging Face Transformer NLP understands semantics. This sophisticated multimedia tool expresses creativity with real-time audio, visual feedback, and user involvement.

Image 17

2025 Coral Bleaching Installation – Offer Holder Day Selection + University Exhibition

Coral bleaching is an ecological and human tragedy in this immersive piece. TouchDesigner and a unique HTML/CSS/JavaScript web interface provide real-time visuals and interactivity. Coral reef devastation from warming oceans and neighborhood-based protection should be studied. Through digital narrative and tactile inquiry, the dual-system arrangement depicts coral's strength and fragility. Coastal communities' pollution avoidance, reef regeneration, and marine zone preservation stories anchor the experience in daily living and promote consideration on climate change's influence on ocean conservation. Our interactive display at Offer Holder Day and the university event exhibition “Refractor” will present our course and explain how we employ creative technologies to address environmental challenges.

Image 18

2025 Samaggi Association Official Website – front end and back end for thai communities

Samaggi Samagom, the Thai Student Association with royal funding in the UK, had me design the front and back ends of its website in 2025. Built using HTML, CSS, and JavaScript, the site serves almost 10,000 Thai students in the UK. The platform uses dynamic content management, event listings, and graphics to engage users and express Thai culture. In collaboration with Samaggi and the Thai Embassy The project and the Office of Educational Affairs create digital infrastructure for community building, event promotion, and cultural preservation.

Image 19

2025 Expanded Temporalities – Collaborative Interactive Installation (In Progress)

This joint installation examines animals' temporal perceptions. The project uses TouchDesigner, Unity, and Arduino to create immersive, multi-sensory experiences using physical interaction, projection mapping, and HCI. Participants view projections of a 100-year-old tree and a three-day fly on a revolving cube. A collaborative puzzle game in the exhibit teaches visitors about each species. We want to challenge human-centered time and let people embody non-human perspectives through tales, interactions, and shared experiences by establishing different temporal senses.

Education

2015 - 2020

Satit Prasanmit International Programme (SPIP)

IGCSE Grades: A*A*A*A*: MATH, PHYSIC, IT, ART, A A A B OVERALL

2015 - 2020

2020 - 2021

Kaplan International Pathway London

Highschool Computer Science

Grade: 72% passed

2020 - 2021

2021 - 2024

University of Bristol

Computer Science (BSc)

Grades: Degree: 2:1 (Upper Second-Class Honours)

2021 - 2024

2024 - now

University of the Arts London

MA/MSc Computing and Creative Industry (Modular)

2024 - now

Hobbies and Interests

Singing
Singing
Dancing
Dancing
Painting
Painting
Immersive Art Exploration
Immersive Art Exploration
Gaming/Coding
Gaming/Coding

I hope to one day investigate the boundless potential of the intersection of art and technology. I can't wait to change with the times and see what new possibilities arise as technology advances at a dizzying rate. I think it's important to have a healthy work-life balance and get enough sleep so that we can give each project our all. I feel most fulfilled when my efforts are contributing to projects with global impact potential. I can't wait to work with other top-tier creative technologists and user experience/user interface designers on a game-changing project.

Contacts